Development of Augmented Reality-Based "KARINA" Media to Improve Learning Outcomes in Traditional Clothing Content for Grade III Students
DOI:
https://doi.org/10.33394/jp.v13i2.19865Keywords:
Digital Learning Media, Interactive Media, Augmented Reality, Learning Outcomes, Pancasila educationAbstract
This study aims to develop KARINA (National Interactive Card) learning media based on Augmented Reality (AR) to improve students’ learning outcomes on the topic of traditional clothing for third-grade students. The study employed a Research and Development (R&D) method adapted from the four-dimensional (4D) development model, comprising the stages of define, design, develop, and disseminate. The research involved six students in a small group test and 23 students in a large group test. Data were collected using both testing and non-testing instruments. Testing instruments included pre-tests and post-tests, while non-testing instruments consisted of interviews, questionnaires, and documentation studies. Data analysis was performed using Shapiro–Wilk tests for normality, paired-sample t-tests, and N-Gain calculations with SPSS 31. Validation results indicated that the learning media is in the very feasible category, with scores of 88% from material experts and 93% from media experts. The effectiveness of the media was demonstrated by significant improvements in learning outcomes: in the small group test, the average score increased from 57.5 to 85 (N-Gain = 0.62), while in the large group test, it increased from 67.3 to 89 (N-Gain = 0.57). Both results are categorized as quite effective. These findings indicate that AR-based Interactive Cards are effective in improving students’ conceptual understanding and learning outcomes in Pancasila Education.
References
Chandra, A. (2023). The National Education System Law as the Legal Umbrella of Education in Indonesia (Vol. 6, Number 4). http://Jiip.stkipyapisdompu.ac.id
Hake, R. R. (n.d.). Analyzing Change/Gain Scores. Retrieved from https://web.physics.indiana.edu/sdi/AnalyzingChange-Gain.pdfHandayani
Hannes Magdalena Hutagalung, & Fazli Rachman. (2023). Android-based Augmented Reality Media in Learning Pancasila and Citizenship Education. Jurnal Pedagogi Dan Pembelajaran, 6(3), 385–396. https://doi.org/10.23887/jp2.v6i3.66149
Ni Wayan Cika Pratiwi, I Gede Margunayasa, & I Wayan Lasmawan. (2024). Media Pembelajaran Augmented reality Berbasis Profil Pelajar Pancasila Untuk Meningkatkan Minat Belajar IPA Kelas IV SD. Jurnal Ilmiah Pendidikan Profesi Guru, 7(1), 110–122. https://doi.org/10.23887/jippg.v7i1.73179
Waruwu, M. (2024). Metode Penelitian dan Pengembangan (R&D): Konsep, Jenis, Tahapan dan Kelebihan. Jurnal Ilmiah Profesi Pendidikan, 9(2), 1220–1230. https://doi.org/10.29303/jipp.v9i2.2141
Harianja, M. R., Yusup, M., & Sardianto Markos Siahaan. (2024). N-Gain Test on the Effectiveness of Game Use with SGQ Strategy to Improve Computational Thinking in Energy Literacy. Journal of Intellectualita: Islam, Social and Science, 13(2). https://doi.org/10.19109/intelektualita.v13i2.25168
Harpeni Dewantara, A. (2020). TEACHERS' CREATIVITY IN UTILIZING IT-BASED MEDIA IS REVIEWED FROM THE STUDENTS' LEARNING STYLES. Journal of Primary Education, 1(1), 15–28. https://jurnal.iain-bone.ac.id/index.php/algurfah/index
Hasanah, I. R. (n.d.). IMPLEMENTATION OF THE RIGHTS AND OBLIGATIONS OF INDONESIAN CITIZENS IN THE FIELD OF EDUCATION REVIEW FROM ARTICLE 31 OF THE 1945 CONSTITUTION.
Hutagulung, M. H., & Rachman, F. (2023). Android-based Augmented RealityMedia in Learning Pancasila and Citizenship Education. Journal of Pedagogy and Learning, 6.
Jannah, F. N., & Al Ghozali, M. D. H. (2020). Development of Flash Mx-Based Learning Media in Muhadatsah Subjects. An Nabighoh: Journal of Arabic Language Education and Learning, 22(01), 87. https://doi.org/10.32332/an-nabighoh.v22i01.1751
Nesri, F. D. P., & Kristanto, Y. D. (2020). Development of Technology-Assisted Teaching Modules to Develop Students' 21st Century Skills. AXIOM: Journal of the Mathematics Education Study Program, 9(3), 480. https://doi.org/10.24127/ajpm.v9i3.2925
By Wayan Cika Pratiwi, I Gede Margunayasa, & I Wayan Lasmawan. (2024). Augmented Reality Learning Media Based on Pancasila Student Profiles to Increase Science Learning Interest in Grade IV Elementary School. Scientific Journal of Teacher Professional Education, 7(1), 110–122. https://doi.org/10.23887/jippg.v7i1.73179
Niwisruti, Rakhmawati, D., & Handayani, A. (2024). THE ROLE OF TEACHERS IN THE FORMATION OF LEARNING CHARACTERISTICS OF ELEMENTARY SCHOOL STUDENTS. PGSD Scientific Journal FKIP Mandiri University, 10.
Okpatrioka. (2023). Research and Development (R&D) Innovative Research in Education. DHARMA ACARIYA NUSANTARA : Journal of Education, Language and Culture, 1.
Sofyan, A., & Wardani, F. P. (2022). Digital-Based Mathematics Learning Innovation in Elementary School. In Journal of Social Education and Humanities (Vol. 1, Number 3).
Sugiyono. (2019). Research & Development Methods and Development. Alphabet.
Sugiyono. (2020). Quantitative and Qualitative Research Methods and R&D. Alphabet.
Syafriafdi, N. (2020). THE ROLE OF EDUCATIONAL TECHNOLOGY IN LEARNING. Al-Aulia Journal, 06.
Tasya Wislim, Yelfa Desica Jusman, & Zefanya Fathiha Waldina. (2024). The Importance of Teacher Competency Development on the Quality of Education. Syntax: Publications of English Linguists and Literature, 2(1), 98–105. https://doi.org/10.61132/sintaksis.v2i1.272
Wahab, A., & Syahid, A. (2021). Education and Learning Journal Presentation of data in a frequency distribution table and its application to education. 2(1), 40–48. http://jurnal.fai@umi.ac.id
Watts, A. (2021). Development of Snake and Ladder Game Media to Improve Learning Outcomes of Elementary School Students (Vol. 2, Number 1).
Wirayudi Aditama, P., Nyoman Widhi Adnyana, I., & Ayu Ariningsih, K. (2019). AUGMENTED REALITY IN MULTIMEDIA LEARNING. In Proceedings of the National Seminar on Design and Architecture (SENADA) (Vol. 2).
Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). The Importance of Learning Media in the Teaching and Learning Process. Journal on Education, 05(02), 3928–3936.
Zulkifli, A., Gusniati, J., Septi Zulefni, M., Aldania Afendi, R., Asni, W., & Fitriani, Y. (2025). Normality test and homogeneity test tutorial using the SPSS application (Vol. 1, Number 2). https://creativecommons.org/licenses/by/4.0/
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2026 The Author(s)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License and Publishing Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities tacitly or explicitly of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and publishing agreement.
Copyright
Authors who publish with Jurnal Paedagogy agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Licensing for Data Publication
-
Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)








