Virtual Reality for Physics Learning: A Thematic Review with Cross-Disciplinary Insights on Effectiveness, Immersion, Instructional Design, and Implementation Challenges
DOI:
https://doi.org/10.33394/j-lkf.v14i1.20166Keywords:
Virtual reality, Physics learning, Conceptual understanding, Immersion, Instructional design, Thematic reviewAbstract
Virtual reality (VR) has gained increasing attention in education, particularly for learning contexts that involve abstract concepts, dynamic processes, and simulation-based experiences. This study presents a structured thematic review of 33 Scopus-indexed articles published between 2021 and 2026, focusing on physics learning while incorporating cross-disciplinary studies as conceptual support. The review examined five major themes: effectiveness in improving learning outcomes and conceptual understanding, immersion and embodiment, suitability for abstract and high-risk contexts, the role of instructional design and usability, and implementation challenges and future directions. The findings indicate that VR is especially beneficial for physics topics such as projectile motion, quantum physics, the photoelectric effect, electric fields, and virtual laboratory activities, where visualization and interaction are essential. Across the reviewed studies, VR was consistently associated with gains in conceptual understanding, engagement, retention, motivation, and learner confidence, although these effects were conditional rather than universal. The review also shows that immersion alone is insufficient; educational effectiveness depends heavily on instructional coherence, usability, intuitive interaction, and contextual fit. Despite its promise, broader implementation remains constrained by cost, infrastructure, teacher readiness, and uneven methodological quality. Overall, VR emerges as a powerful but context-sensitive pedagogical approach for physics learning in contemporary educational and training settings.
References
Abdullah, N. H. I., Phon, D. N. E., Zulkifli, N. S. A., Sahadun, N. A., Zin, N. A. M., Mohamad, A., & Jelantek, A. N. H. A. (2025). The impact of virtual reality on student engagement and learning outcomes in technological learning environment – a SWOT analysis. International Journal on Advanced Science, Engineering and Information Technology, 15(3), 708-717. https://doi.org/10.18517/ijaseit.15.3.12654
Acevedo, P., Magana, A. J., Walsh, Y., Will, H., Benes, B., & Mousas, C. (2024). Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study. Computers and Education: X Reality, 5, Article 100075. https://doi.org/10.1016/j.cexr.2024.100075
Akdag, M. A., Botev, J., & Rothkugel, S. (2025). Enhancing learning and knowledge retention of abstract physics concepts with virtual reality. IEEE Transactions on Visualization and Computer Graphics, 31(11), 9964-9973. https://doi.org/10.1109/TVCG.2025.3616826
Bancong, H., & Nanda, A. R. (2025). Designing and validating a virtual reality prototype for photoelectric effect experiments. Physics Education, 60(2), Article 025014. https://doi.org/10.1088/1361-6552/adb08a
Chae, C.-H., & Ko, K.-H. (2024). Development of physics-based virtual training simulator for inspections of steel transmission towers. Journal of Electrical Engineering and Technology, 19(3), 1943-1953. https://doi.org/10.1007/s42835-023-01692-9
Faqih, M. V. A., Saregar, A., Widiarni, A., Sharov, S., Andini, N., & Faraj, B. M. (2023). Fisikawaii adventure: An effort to increase students' learning participation through gamification and virtual reality. Online Learning In Educational Research, 3(2), 95-110. https://doi.org/10.58524/oler.v3i2.294
Gervasi, O., Perri, D., & Simonetti, M. (2023). Empowering knowledge with virtual and augmented reality. IEEE Access, 11, 144649-144662. https://doi.org/10.1109/ACCESS.2023.3342116
Grandi Sgambato, B., Hodossy, B. K., Barsakcioglu, D. Y., Yang, X., Jakob, A., Fournelle, M., Tang, M.-X., & Farina, D. (2025). Virtual reality interactions via a user-generic ultrasound human-machine interface for wrist and hand tracking. Nature Communications, 16(1), Article 11062. https://doi.org/10.1038/s41467-025-66001-6
Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021). Immersive virtual reality as a pedagogical tool in education: A systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education, 8(1), 1-32. https://doi.org/10.1007/s40692-020-00169-2
Holly, M., Pirker, J., Resch, S., Brettschuh, S., & Gütl, C. (2021). Designing VR experiences – expectations for teaching and learning in VR. Educational Technology and Society, 24(2), 107-119.
Kobilova, S. K., Eshnaev, N. J., Rakhmanova, D. U., Murtozakulov, Z. M. U., Turakulov, B. N., Ozodkulov, O. B. U., & Azimova, D. D. (2025). The role of virtual and augmented reality in enhancing scientific literacy in secondary education to support sustainable development goals (SDGs). Journal of Engineering Science and Technology, 20, 57-67.
Kurbanbekov, B., Ramankulov, S., Nurizinova, M., & Asanbek, B. (2025). Impact of VR technology in physics teaching on students’ knowledge: A study on body acceleration. International Journal of Evaluation and Research in Education, 14(6), 5038-5053. https://doi.org/10.11591/ijere.v14i6.34942
Langener, S., Klaassen, R., VanDerNagel, J., & Heylen, D. (2022). Immersive virtual reality avatars for embodiment illusions in people with mild to borderline intellectual disability: User-centered development and feasibility study. JMIR Serious Games, 10(4), Article e39966. https://doi.org/10.2196/39966
Li, J.-Y., Guo, S.-M., Gu, L., Zhang, Y.-P., Yang, S., Wang, G., Tao, Y.-J., Wang, Y.-Q., & Xu, H.-S. (2021). The digital assembly and maintenance training platform for ITER-type mock-up in virtual reality environment. Fusion Science and Technology, 77(5), 340-349. https://doi.org/10.1080/15361055.2021.1904597
Liu, Y., & Liu, Y. (2025). Advancing STEM education for sustainability: The impact of graphical knowledge visualization and user experience on continuance intention in mixed-reality environments. Sustainability (Switzerland), 17(9), Article 3869. https://doi.org/10.3390/su17093869
Lu, D., Li, H., Qiu, B., Liu, S., & Qi, S. (2024). Chemical simulation teaching system based on virtual reality and gesture interaction. Virtual Reality and Intelligent Hardware, 6(2), 148-168. https://doi.org/10.1016/j.vrih.2023.09.001
Mamodiya, U., Kishor, I., Sinha, D., Guler, N., & Naik, N. (2025). Cognitive digital twin framework with virtual reality for interactive control of solar PV infrastructure. IEEE Access, 13, 181874-181898. https://doi.org/10.1109/ACCESS.2025.3623294
Mantelli, L., Ferrando, M., Traverso, A., Giannini, F., Lupinetti, K., Monti, M., Anastasi, S., Augugliaro, G., & Monica, L. (2023). Integration of dynamic models and virtual reality for the training of steam generator operators. Journal of Energy Resources Technology, Transactions of the ASME, 145(6), Article 061701. https://doi.org/10.1115/1.4056561
Maraza-Quispe, B., & Palo-Rosas, J. A. (2025). Virtual reality with sensory feedback gloves: A pedagogical strategy for medical training. Revista Iberoamericana de Tecnologias del Aprendizaje, 20, 401-411. https://doi.org/10.1109/RITA.2025.3634990
Mathew, A., Sagayam, K. M., Immanuel, J. S., & Jebarani, P. E. (2025). Next-gen physics education: AR/VR-powered simple pendulum learning for OBE and NEP 2020. Archives for Technical Sciences, 3(34), 1285-1296. https://doi.org/10.70102/afts.2025.1834.1285
Mufit, F., Dhanil, M., & Hendriyani, Y. (2025). Development of quantum physics laboratory based on immersive virtual reality. International Journal on Informatics Visualization, 9(1), 342-350. https://doi.org/10.62527/joiv.9.1.2244
Mufit, F., Hendriyani, Y., & Dhanil, M. (2024). Design immersive virtual reality (IVR) with cognitive conflict to support practical learning of quantum physics. Journal of Turkish Science Education, 21(2), 369-388. https://doi.org/10.36681/tused.2024.020
Naz, Z., Azam, A., Khan, M. U. G., Saba, T., Al-Otaibi, S., & Rehman, A. (2024). Development and evaluation of immersive VR laboratories of organic chemistry and physics for students education. Physica Scripta, 99(5), Article 99. https://doi.org/10.1088/1402-4896/ad3024
Reda, D., Won, J., Ye, Y., Van De Panne, M., & Winkler, A. (2023). Physics-based motion retargeting from sparse inputs. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 6(3), Article 3606928. https://doi.org/10.1145/3606928
Sarapak, C., Sukman, S., Kong-In, P., Sonsrin, K., Nakchat, O., Jumpatam, J., & Yoomark, J. (2023). The physics classroom in an online 3D virtual world: A Thai high school teacher needs analysis. International Journal of Information and Education Technology, 13(1), 93-101. https://doi.org/10.18178/ijiet.2023.13.1.1784
Tessler, C., Guo, Y., Nabati, O., Chechik, G., & Peng, X. B. (2024). MaskedMimic: Unified physics-based character control through masked motion inpainting. ACM Transactions on Graphics, 43(6), Article 12-ART209. https://doi.org/10.1145/3687951
Tito Cruz, J., Coluci, V. R., & Moraes, R. (2023). ORUN-VR2: A VR serious game on the projectile kinematics: Design, evaluation, and learning outcomes. Virtual Reality, 27(3), 2583-2604. https://doi.org/10.1007/s10055-023-00824-w
Vallance, M., & Towndrow, P. A. (2022). Perspective: Narrative storyliving in virtual reality design. Frontiers in Virtual Reality, 3, Article 779148. https://doi.org/10.3389/frvir.2022.779148
Villada, J. F., Montoya, M. F., & Mendez, J. (2026). Design, evaluation, and conceptual impact of a immersive virtual reality serious game for teaching projectile motion. Multimedia Tools and Applications, 85(3), Article 260. https://doi.org/10.1007/s11042-026-21141-9
Villada Castillo, J. F., Bohorquez Santiago, L., & Martínez García, S. (2025). Optimization of physics learning through immersive virtual reality: A study on the efficacy of serious games. Applied Sciences (Switzerland), 15(6), Article 3405. https://doi.org/10.3390/app15063405
Woo, J. E., Kim, J. W., Kim, K., Jarzembak, J. M., James, A., Biggs, J., Dunlosky, J., & Clements, R. (2025). Enhancing IV needle insertion training with a bimanual haptic VR simulator: Development, usability, and learning impact. IEEE Transactions on Learning Technologies, 18, 769-782. https://doi.org/10.1109/TLT.2025.3592579
Zhao, C., Li, W., Dai, B., Wang, Q., Zhuang, S., Zhang, D., & Chang, C. (2025). Rapid generation of full-color computer-generated holograms using deep learning based on color space conversion (invited). Guangxue Xuebao/Acta Optica Sinica, 45(19), Article 1911007. https://doi.org/10.3788/AOS251402
Zöllner, J., Preim, B., Vahlbruch, J.-W., Pottgießer, V., & Saalfeld, P. (2025). Exploration of interactive nuclide chart visualisations in virtual reality for physics education. Computers and Graphics, 130, Article 104258. https://doi.org/10.1016/j.cag.2025.104258
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Mailah Grace Dosol-Demonteverde, Rubilyn G Barrios

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with Lensa: Jurnal Kependidikan Fisika agree to the following terms:
- For all articles published in Lensa: Jurnal Kependidikan Fisika, copyright is retained by the authors. Authors give permission to the publisher to announce the work with conditions. When the manuscript is accepted for publication, the authors agree to automatic transfer of the publishing right to the publisher.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

