The Impact of Integrating Quizizz Lesson Mode and Paper Mode on EFL Students’ Reading Comprehension of Procedure Texts

Authors

  • Ricky Jonathan Universitas Riau, Indonesia
  • Novitri Novitri Universitas Riau, Indonesia
  • Maria Safriyanti Universitas Riau, Indonesia

DOI:

https://doi.org/10.33394/jo-elt.v12i2.16982

Keywords:

Quizizz, Reading comprehension, Gamified learning, EFL students, Procedure text

Abstract

Reading comprehension plays a crucial role in learning English as a Foreign Language (EFL), particularly when students engage with procedure texts. Although interactive and student-centered approaches are strongly advocated, traditional teaching methods still dominate classroom practice, often positioning students as passive learners and resulting in low engagement and limited comprehension. Grounded in gamification theory and constructivist principles, this study investigates the integration of Quizizz Lesson Mode as instructional scaffolding and Quizizz Paper Mode as formative assessment to enhance students’ reading comprehension. Employing a pre-experimental one-group pretest–posttest design, the study involved 38 students from class X.7. The findings revealed a statistically significant improvement in students’ reading comprehension, with a large effect size (Cohen’s d = −1.005), indicating substantial learning gains. Classroom observations further demonstrated that the combined use of Lesson and Paper Modes increased student engagement, minimized performance gaps, and provided immediate feedback, thereby transforming assessment into an integral and less stressful component of the learning process. These results contribute to gamification research by illustrating how digital platforms can seamlessly integrate instruction and assessment within a continuous learning cycle. Practically, the study recommends that teachers incorporate Quizizz into core instructional activities and adapt the Lesson–Paper Mode strategy for other text genres. Future research should adopt controlled experimental designs to examine long-term effects and broader pedagogical applications.

References

Annisa, N., & Susanti, A. (2024). Effect of Quizizz application on the students’ reading comprehension. Wiralodra English Journal, 8(1), 1–12. https://doi.org/10.31943/wej.v8i1.244

Arik, S., & Yilmaz, M. (2020). The effect of constructivist learning approach and active learning on environmental education: A meta-analysis study. International Electronic Journal of Environmental Education, 10(1), 44–84. https://files.eric.ed.gov/fulltext/EJ1239355.pdf

Berutul, E. S., & Siregar, D. Y. (2024). The implementation of Quizizz application as a learning media in teaching English in senior high school. Didaktika: Jurnal Kependidikan, 13(3), 3213–3224. https://doi.org/10.58230/27454312.969

Carney, E. A., Zhang, X., Charsha, A., Taylor, J. N., & Hoshaw, J. P. (2022). Formative assessment helps students learn over time: Why aren’t we paying more attention to it? Intersection: A Journal at the Intersection of Assessment and Learning, 4(1). https://doi.org/10.61669/001c.38391

Dewi, N. A. P. (2025). The implementation of Quizizz application as formative assessment for English young learners. International Journal of Digital Learning on Languages and Arts, 2(1), 23–29. https://doi.org/10.23887/ijodlla.v2i1.97151

Fadhilawati, D., Fauzi, A., Mansur, M., & Rachmawati, D. (2024). Fostering students’ English grammar learning outcomes and handling classroom technological inclusivity by integrating Quizizz paper mode. Lingual: Journal of Language & Culture, 17(1), 1–13. https://doi.org/10.24843/LJLC.2024.v17.i01.p01

Gay, L. R., Mills, G. E., & Airasian, P. (2011). Educational research: Competencies for analysis and applications (10th ed.). Pearson Education.

Hadiningsih, S., Tambunan, R. W., Yusuf, M., Rini, N., & Pandiya. (2024). Applying genre-based approach to enhance vocational students’ achievement in writing procedure text. Journal of Language Teaching and Research, 15(3), 994–1000. https://doi.org/10.17507/jltr.1503.33

Humairah, E., & Safutri, L. W. (2023). Utilization of technological developments as learning media in elementary school. Proceedings of the International Conference on Teaching and Learning, 1, 37–46. https://conference.ut.ac.id/index.php/ictl/article/view/1651

Husnah, L., Heriyawati, D., & Elfiyanto, S. (2023). Quizizz Paper Mode is new: Students’ perception of using e-tool of language assessment in EFL class. Journal of Culture, English Language Teaching, Literature and Linguistics, 10(2), 121–137. https://doi.org/10.22219/celtic.v10i2

Kartini, A., & Sriyanto. (2023). The effect of the Quizizz game on increasing motivation and social studies learning outcomes. Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme, 5(3), 246–262. https://doi.org/10.37680/scaffolding.v5i3.3442

Ketut, L., Widhiasih, S., Ayu, P., Dharmayanti, P., Gde, I., Agus Pramerta, P., Agung, A., & Arsana, P. (2022). Scaffolding for teaching literacy: A literature review. International Journal of Applied Science and Sustainable Development, 4(1), 7–13. https://e-journal.unmas.ac.id/index.php/IJASSD/article/view/3761

Li, W., & Liu, L. (2023). An examination of influential factors on gamification in higher education: A content analysis. International Journal of Technology in Teaching and Learning, 19, 1–33. https://doi.org/10.37120/ijttl.2023.19.1.01

Lustyantie, N., & Aprilia, F. (2020). Reading interest and achievement motivation: A study in an EFL context. TESOL International Journal, 15(4), 147–166. https://eric.ed.gov/?id=EJ1329504

Margono, S. (2010). Metodologi penelitian pendidikan: Komponen MKDK (8th ed.). Rineka Cipta.

Menon, M. A., Thurasamy, R., Ting, H., & Cheah, J.-H. (2025). Purposive sampling: A review and guideline for quantitative research. Journal of Applied Structural Equation Modeling, 9(1), 1–23. https://doi.org/10.47263/JASEM.9(1)01

Mishra, P., Pandey, C. M., Singh, U., Gupta, A., Sahu, C., & Keshri, A. (2019). Descriptive statistics and normality tests for statistical data. Annals of Cardiac Anaesthesia, 22(1), 67–72. https://doi.org/10.4103/aca.ACA_157_18

Munawir, A., & Hasbi, N. P. (2021). The effect of using Quizizz to EFL students’ engagement and learning outcome. English Review: Journal of English Education, 10(1), 297–308. https://doi.org/10.25134/erjee.v10i1.5412

Munuyandi, T. A., Husain, S., Jabar, M. A. A., & Jusoh, Z. (2021). Effectiveness of Quizizz in interactive teaching and learning Malay grammar. Asian Journal of University Education, 17(3), 109–118. https://doi.org/10.24191/ajue.v17i3.14516

Pham, A. T. (2023). The impact of gamified learning using Quizizz on ESL learners’ grammar achievement. Contemporary Educational Technology, 15(2). https://doi.org/10.30935/cedtech/12923

Prasetya, A., Dwiniasih, & Bahar, N. P. (2024). Implementing SQ3R to improve reading comprehension among high school students in Indonesia. Academic Journal Perspective: Education, Language, and Literature, 12(2), 110–117. https://doi.org/10.33603/perspective.v12i2

Purwasari, R. M., & Purnamaningsih, I. R. (2022). Implementation of technology-based learning media: Student attitudes and experiences. Professional Journal of English Education, 5(4), 842–849. https://doi.org/10.22460/project.v5i4.p842-849

Putra, R. W. P. (2023). Improving students’ vocabulary through Paper-Mode Quizizz: A classroom action research in Indonesian EFL setting. English Learning Innovation, 4(1), 22–31. https://doi.org/10.22219/englie.v4i1.24832

Rabani, S., Khairat, A., Guilin, X., & Jiao, D. (2023). The role of technology in Indonesian education at present. Journal of Computer Science Advancements, 1(2), 85–91. https://doi.org/10.55849/jsca.v1i1.403

Rahman, N. D. (2023). The use of Quizizz as a game-based learning tool in improving the mastery of grammar: Low-proficient L2 learners’ perceptions. International Journal of Modern Education, 5(17), 70–80. https://doi.org/10.35631/ijmoe.517007

Ramadhani, K. P., & Ardi, H. (2022). Penggunaan aplikasi Quizizz sebagai media pembelajaran dan asesmen pada materi bahasa Inggris. Abdi Humaniora, 3(1). https://doi.org/10.24036/abdi-humaniora.v3i1.119559

Robith, M. D., & Agustina, D. (2024). The effectiveness of Quizizz Paper Mode in English language teaching. Proceedings of UNNES-TEFLIN National Conference, 6, 169–178. https://proceeding.unnes.ac.id/utnc/article/view/4003/3429

Sugiyono. (2017). Metodologi penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.

Suharman. (2018). Tes sebagai alat ukur akademik. At-Ta’dib: Jurnal Ilmiah Pendidikan Agama Islam, 10(1), 93–115. https://ejournal.staindirundeng.ac.id/index.php/tadib/article/view/138

Suryadarma, D., & Jones, G. W. (2013). Education in Indonesia. Institute of Southeast Asian Studies. https://doi.org/10.2307/3023860

Tias, B. O. S., & Hudri, M. (2024). Increase students’ reading comprehension through retelling technique using Storybird. Proceedings of KOPI X LATTE Conference, 3(2), 327–336. https://doi.org/10.32528/issh.v3i2.609

Wahyuni, W., Mariatun, I. L., & Sholeh, Y. (2023). Development of Quizizz game-based interactive learning media to improve learning outcomes. Edunesia: Jurnal Ilmiah Pendidikan, 5(1), 143–155. https://doi.org/10.51276/edu.v5i1.545

Zhoc, K. C. H., King, R. B., Chung, T. S. H., & Chen, J. (2020). Emotionally intelligent students are more engaged and successful: Examining the role of emotional intelligence in higher education. European Journal of Psychology of Education, 35(4), 839–863. https://doi.org/10.1007/s10212-019-00458-0

Downloads

Published

2025-12-30

How to Cite

Jonathan, R., Novitri, N., & Safriyanti, M. (2025). The Impact of Integrating Quizizz Lesson Mode and Paper Mode on EFL Students’ Reading Comprehension of Procedure Texts. Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP, 12(2), 537–549. https://doi.org/10.33394/jo-elt.v12i2.16982

Issue

Section

Articles