The Implementation of the Assemblr Edu AR: Biodigest Application on Student Learning Outcomes in Digestive System Material at SMA Batik 2 Surakarta

Authors

  • Nur Fatikhah Mawarni Universitas Muhammadiyah Surakarta
  • Ima Aryani Universitas Muhammadiyah Surakarta

DOI:

https://doi.org/10.33394/bioscientist.v14i2.20293

Keywords:

Assemblr Edu AR, BioDigest, learning outcomes, digestive system, augmented reality

Abstract

This study aimed to examine the effect of implementing the Assemblr Edu AR: BioDigest application on students’ cognitive learning outcomes and to evaluate student engagement in the affective and psychomotor domains during instruction on the digestive system in Grade XI at SMA Batik 2 Surakarta. This study employed a quasi-experimental method using a nonequivalent control group design. The research sample consisted of two classes: XI EIPA 1 as the control class, which used PowerPoint media, and XI EIPA 2 as the experimental class, which used the Assemblr Edu AR: BioDigest application. Data were collected through learning achievement tests and validated observation sheets, and were analyzed using an independent samples t-test and N-gain analysis. The results showed a significant difference between the experimental and control classes in cognitive learning outcomes (p < 0.05). The effectiveness of the instructional media in the experimental class was indicated by an N-gain score of 0.5944, which falls within the moderate category. In the affective and psychomotor domains, the experimental class also demonstrated higher levels of engagement than the control class. These findings indicate that three-dimensional visualization and interactive features in augmented reality can enhance conceptual understanding, learning motivation, and student skills by providing a more meaningful learning experience. Theoretically, this study contributes to strengthening research on augmented reality-based learning. Practically, it offers an innovative alternative instructional medium for biology education, particularly for abstract and complex topics.

References

Agustina. (2024). [Judul artikel tidak lengkap pada data sumber] pada materi sistem pencernaan manusia di sekolah dasar. Jurnal Ilmiah Wahana Pendidikan, 10(4), 859–868. https://doi.org/10.5281/zenodo.10537272

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11.

Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385.

Brylliant, M. A., & Nurcahyanto, G. (2025). Impact of augmented reality e-flashcards with the team games. International Conference on Biology Education, Natural Science, and Technology, 3(1), 169–177. https://proceedings.ums.ac.id/incobest/article/view/6375

Delar, D. A., Reinita, R., Arwin, A., & Mansurdin, M. (2022). Analisis kemampuan kognitif, afektif, dan psikomotor peserta didik pada pembelajaran tematik terpadu melalui model cooperative tipe Make a Match di SDN 05 Sawahan Padang. Jurnal Pendidikan Tambusai, 6(1), 8390–8400. https://doi.org/10.31004/jptam.v6i1.3563

Faizah, H., & Kamal, R. (2024). Belajar dan pembelajaran. Jurnal Basicedu, 8(1), 466–476. https://doi.org/10.31004/basicedu.v8i1.6735

Fitriannor, A. S., & Utama, A. H. (2024). Pemanfaatan Assemblr Edu sebagai media augmented reality untuk mendukung pembelajaran mandiri. JIIP (Jurnal Ilmiah Ilmu Pendidikan), 7(8), 8935–8943. https://doi.org/10.54371/jiip.v7i8.5161

Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459.

Hasibuan, S. B. A., Muhajang, T., & Mirawati, M. (2023). Pengaruh model problem based learning terhadap hasil belajar subtema gangguan kesehatan pada organ peredaran darah. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 9(2), 3954–3965. https://doi.org/10.36989/didaktik.v9i2.1238

Huseng, A. M., & Auliyauddin, S. (2025). Taxonomi pendidikan dimensi pengetahuan, sikap, dan keterampilan. Socius: Jurnal Penelitian Ilmu-Ilmu Sosial, 2(9). https://doi.org/10.5281/zenodo.15301124

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.

Iskandar, Y., Rosmana, P. S., Mutiara, E. A., Adzra, F., Nisrina, Nadhirah, N. E., & Nengsih, N. W. (2023). Pengaruh penggunaan media pembelajaran Assemblr Edu terhadap motivasi dan hasil belajar siswa pada materi ASEAN kelas VI. Al Qodiri: Jurnal Pendidikan, Sosial dan Keagamaan, 20(3), 596–606. https://doi.org/10.53515/Qodiri

Khaira, A. U., Hermita, N., & Alim, J. A. (2025). Efektivitas media pembelajaran augmented reality Assemblr Edu pada pembelajaran IPAS untuk meningkatkan keterampilan berpikir kreatif siswa SD kelas V. Jurnal Jendela Pendidikan, 5(1), 144–155. https://doi.org/10.57008/jjp.v5i01.1241

Labuhanbatu, M. A. N., & Utara, S. (2024). Dampak penggunaan media pembelajaran interaktif terhadap prestasi belajar sains siswa. Jurnal Kajian Pendidikan dan Hasil Penelitian, 10(2), 167–172.

Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press.

Melliofatria. (2024). The role of augmented reality (AR) technology in education: Impact on material comprehension. Proceeding of International Conference on Science and Technology, 205–209.

Mu’awanah, E., & Nurmala, I. (2024). Analisis integrasi ranah afektif, kognitif, dan psikomotorik dalam pembelajaran Bahasa Arab di Madrasah Aliyah: Perspektif Kurikulum Merdeka. Advances in Education Journal, 1(3), 140–152. https://journal.al-afif.org/index.php/aej/article/view/31/21

Mubai, A., Rukun, K., Tasrif, E., & Huda, A. (2020). Augmented reality (AR)-based learning media on the subject of computer network installation. Jurnal Pendidikan dan Pengajaran, 53(2), 213–226. https://doi.org/10.23887/jpp.v53i2.25943

Nabilla, E. R., Hidayat, A., Mubarok, A., Guru, P., Dasar, S., Bina, U., Serang, B., & Kunci, K. (2025). Analisis penggunaan media Assemblr Edu terhadap hasil belajar siswa kelas VB SDN Serang 03. Jurnal Penelitian & Artikel Pendidikan, 17(2), 855–868. https://doi.org/10.31603/edukasi.v17i2.14736

Nurhaliza, S. M., Mudrikah, A., & Hakim, L. L. (2022). Peningkatan hasil belajar peserta didik melalui penerapan media pembelajaran Geometry with Augmented Reality (GO-AR). Prisma, 11(2), 467–477. https://doi.org/10.35194/jp.v11i2.2452

Paputungan, F. (2022). Teori perkembangan afektif. Journal of Education and Culture (JEaC), 2(2), 87–95. https://doi.org/10.47918/jeac.v2i2.1119

Pitaloka, R. N., Ysh, A. S., & Ardiyanto, A. (2022). Perbandingan hasil belajar siswa kelas VI SD Negeri Sarirejo 03 dengan siswa kelas VI SD Negeri Sukoharjo 03 tahun pelajaran 2018/2019. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 8(1), 205–216. https://doi.org/10.36989/didaktik.v8i1.309

Prasetya, G. (2025). Implementasi media pembelajaran berbasis teknologi informasi dalam peningkatan hasil belajar siswa sekolah menengah pertama. Manajemen Pendidikan, 116–122. https://doi.org/10.23917/jmp.v20i1.11291

Pratistiningsih, D., Muhlisin, A., Harsono, & Sutama. (2024). Inovasi pendidikan digital dalam meningkatkan outcome pembelajaran pada era industri 4.0. Journal of Social Community, 9(2), 144–155.

Putri, S. M., Maulia, M., Rahmawati, D., & Ningrum, N. A. D. C. (2025). Komponen kurikulum dalam sistem pendidikan. Karimah Tauhid, 4(2), 1247–1251. https://doi.org/10.30997/karimahtauhid.v4i2.16965

Qorimah, E. N., & Sutama. (2022). Studi literatur: Media augmented reality (AR) terhadap hasil belajar kognitif. Jurnal Basicedu, 6(2), 2055–2060. https://doi.org/10.31004/basicedu.v6i2.2348

Rahim, A. P., & Aryani, I. (2025). Application of BioTranspezia multimedia to the learning outcomes students of SMA Muhammadiyah 1 Surakarta. Quagga: Jurnal Pendidikan dan Biologi, 17(2), 105–113. https://doi.org/10.25134/quagga.v17i2.384

Rini, F., Mary, T., Pratama, A., Devegi, M., Untari, R. T., & Yulio, A. (2024). Pelatihan pembuatan media pembelajaran interaktif menggunakan Assemblr Edu (AR) dalam mendukung kegiatan pembelajaran bagi guru SMK. Gudang Jurnal Pengabdian Masyarakat, 2(1), 36–40.

Sari, D. M., Afriandi, P., Simanungkalit, E., Mailani, E., & Manurung, I. F. U. (2024). The effect of Assemblr Edu learning media on social science learning outcomes. Mahir: Jurnal Ilmu Pendidikan dan Pembelajaran, 3(2), 291–300. https://ejournal.yana.or.id/index.php/mahir/article/download/1110/648/3960

Setyowati, E., Hidayati, I. S., & Hermawan, T. (2020). Pengaruh penggunaan multimedia interaktif terhadap pemahaman konsep dalam pembelajaran matematika di MTs Darul Ulum Muhammadiyah Galur. Jurnal Intersections, 5(2).

Sugiarto, A. (2022). Penggunaan media augmented reality Assemblr Edu untuk meningkatkan pemahaman konsep peredaran darah. Madaris: Jurnal Guru Inovatif, 1(2), 1–13. https://jurnalmadaris.org/index.php/md/article/view/248

Sulistyowati, E., & Aryani, I. (2025). Penerapan BioTranspezia dengan strategi jigsaw terhadap keterampilan komunikasi siswa. Bioscientist: Jurnal Ilmiah Biologi, 13(1), 470–479.

Suryani, E. A., Pisriwati, S. A., Siswanto, D. H., & Bagus, A. (2024). Pelatihan Assembler Edu: Meningkatkan keterampilan guru pada pembelajaran berbasis proyek. Jurnal Pengabdian Fakultas Ekonomi dan Bisnis Pancasakti, 1(1), 7–16. https://doi.org/10.24905/abdifest.v1i1.3

Sutama, & Fajriani, I. N. (2021). Media pembelajaran e-learning berbasis web di tingkat sekolah menengah kejuruan. Jurnal Varidika, 33(2), 129–140. https://doi.org/10.23917/varidika.v33i2.15330

Suwartia, Ramadani, Y., Fajri, A., Syaiful, & Maison. (2023). Analisis berpikir refleksi dalam pemecahan masalah matematika berdasarkan taksonomi Bloom ditinjau dari gaya kognitif field dependent dan field independent. Jurnal Cendekia: Jurnal Pendidikan Matematika, 7(1), 796–809. https://doi.org/10.31004/cendekia.v7i1.990

Sweller, J., van Merriënboer, J. J. G., & Paas, F. G. W. C. (1998). Cognitive architecture and instructional design. Educational Psychology Review, 10, 251–296.

Tania, E. P., Patmaningrum, A., & Aint, A. Z. (2023). Penerapan media pembelajaran augmented reality melalui aplikasi Assemblr Edu terhadap hasil belajar siswa pada materi statistika kelas X SMK Negeri 1 Gondang. Dharma Pendidikan: Jurnal Pendidikan dan Pembelajaran, 18(2), 126–133. https://doi.org/10.69866/dp.v19i2.49

Wulandari, P. (2024). Teknik dan instrumen asesmen ranah kognitif. BLAZE: Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan, 2(3), 132–145. https://doi.org/10.59841/blaze.v2i3.1513

Downloads

Published

2026-05-04

How to Cite

Mawarni, N. F., & Aryani, I. (2026). The Implementation of the Assemblr Edu AR: Biodigest Application on Student Learning Outcomes in Digestive System Material at SMA Batik 2 Surakarta. Bioscientist : Jurnal Ilmiah Biologi, 14(2), 612–628. https://doi.org/10.33394/bioscientist.v14i2.20293

Issue

Section

Articles