Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran
Journal Title Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran English Title Journal of Education: Journal of Research and Library Studies in Education, Teaching, and Learning Initials JK Abbreviation j. kependidikan. has. penelit. kaji. kepustakaan. bid. pendidik. pengjaran. n.a. Frequency 4 issues per year (March, June, September, & December) DOI by Crossref Prefix 10.33394 ISSN 2442-7667 (Online) Accreditation SINTA 2 based on the Decree of the Directorate General of Higher Education, Research, and Technology of Indonesia Number : 0385/E5.3/KI.02.00/2022 Publisher LPPM Universitas Pendidikan Mandalika (UNDIKMA) Indexed Sinta | <a href="https://doaj.org/toc/2442-7667?source=%7B%22query%22%3A%7B%22filtered%22%3A%7B%22filter%22%3A%7B%22bool%22%3A%7B%22must%22%3A%5B%7B%22terms%22%3A%7B%22index.issn.exact%22%3A%5B%222442-7667%22%5D%7D%7D%5D%7D%7D%2C%22query%22%3A%7B%22match_all%22%3A%7B%7D%7D%7D%7D%2C%22size%22%3A100%2C%22sort%22%3A%5B%7B%22created_date%22%3A%7B%22order%22%3A%22desc%22%7D%7D%5D%2C%22_source%22%3A%7B%7D%7D" target="_blank" rel="noopener"> DOAJ | Google Scholar | Garuda Jurnal Kependidikan (JK) : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran is scientific journal published by LPPM Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2015 with ISSN: 2442-7667 (Online). JK contains scientific articles from research and critical review in Education, Teaching and Learning. Language used in this journal are Indonesian and English (Preferred). JK is available for free (open access) to all readers. Please read this guideline carefully! Every manuscript sent to the editorial office of the journal ought to follow the writing guidelines. If the manuscript does not meet with the author guidelines or any manuscript written in a different format, the article will BE REJECTED before further review. Only submitted manuscripts that meet the journal's format will be processed further.
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Assessing Well-being in The Digital Age : A Rasch Model Analysis to Validating Teacher Happiness and Student Mental Health Instruments
This study aims to develop an instrument for measuring teacher happiness and student mental health in the digital era. A descriptive quantitative method with Rasch model analysis was employed, involving 411 teachers, 1,102 State Senior High School students, and State Madrasah Aliyah students in Mataram City, who completed questionnaires distributed through Google Forms. The results indicate that out of 22 teacher happiness items, 16 were found to be fit, with a person reliability value of 0.46, a separation of 0.92, an item reliability of 0.99, a separation of 10.18, and a construct validity of 56%. For student mental health, 25 out of 28 items were fit, with a person reliability value of 0.79, a separation of 1.94, an item reliability of 1.00, a separation of 19.58, and a construct validity of 34%. These findings suggest that the instruments are valid for measuring teacher happiness and student mental health in the digital era. The study implies the need for educational policies supporting teachers' and students' psychological well-being, such as integrating teacher happiness training programs and implementing data-driven digital monitoring of student mental health. Such policies are essential for fostering a healthy and adaptive learning environment in the digital transformation era.
Copyright (c) 2025 The Author(s) https://creativecommons.org/licenses/by-sa/4.0
Self-Regulation as a Moderator Between Husband’s Support and Inter-Role Conflict in Student-Mothers: Academic Demands and Role Juggling
This study investigates the relationship between perceived social support from husbands and inter-role conflict among student-mothers, with self-regulation as a moderating variable. This study used a quantitative, non-experimental design with a cross-sectional online survey. Participants were 147 Indonesian student-mothers enrolled in master’s and doctoral programs, all of whom were married, had children, were not employed, and did not live with extended family members. Data were collected using three standardized instruments: the Social Provision Scale (SPS), the School-Family Conflict Scale (SKS), and the Self-Regulation Scale (SRD). Data were analyzed using descriptive statistics, Pearson correlation, and moderated regression with Hayes’ PROCESS macro. Results showed that higher husband support significantly reduced inter-role conflict. However, self-regulation did not moderate this relationship. The findings emphasize the importance of husbands’ involvement in supporting student-mothers pursuing higher education.
Word-Based Self-Awareness in Digital Identity : An Existential-Perennial Synthesis Model to Indonesian Christian Education Transformation
This study examines an educational model based on existential-perennial synthesis for transforming Indonesian Christian education through systematic integration of Word-based self-awareness in digital identity formation. A mixed-methods approach was employed, combining Structural Equation Modeling (SEM) for quantitative data and thematic analysis for qualitative data. The sample consisted of 178 respondents for SEM analysis and 20 participants for in-depth interviews and focus group discussions. The findings reveal significant relationships between social connectivity, self-expression creativity, and self-awareness, which collectively shape personal identity. This study provides a comprehensive framework for developing holistic Christian character education programs that integrate spiritual, social, and creative dimensions to foster authentic and transformative personal identity through faith-based pedagogical approaches.
Deep Learning in Dance Education : A Strategy for Instilling Character Values in Today's Elementary School Children
This study aims to develop a character education model based on a deep learning approach in traditional dance learning for elementary school students in both urban and rural areas of Bandung. The Research and Development (R&D) method is employed, adapting the steps proposed by Borg & Gall, which include preliminary study, planning, model development, limited trial, revision, wider trial, and final model refinement. The model is structured around three core phases in the learning process: movement meaning exploration, value reflection, and expression through dance creation. Data collection utilizes observation sheets, interview guides, character assessment rubrics, and documentation, while analysis employs qualitative techniques (data reduction, presentation, and conclusion drawing) combined with descriptive statistics. Implementation of the model over three sessions in two elementary schools resulted in significant improvements across four key character aspects: independence, collaboration, responsibility, and critical thinking. The deep learning approach has proven effective in fostering students' value awareness through reflective, meaningful, and contextual learning experiences. This model is expected to serve as a strategic alternative for embedding character values into traditional dance instruction at the elementary school level.
Development of a READING (Reading, Exploring, Analyzing, Discussing, and Narrating) Model Grounded in Multiculturalism to Strengthen Cultural Literacy in Children's Literature Learning
This study aims to develop the READING Model (Reading, Exploring, Analyzing, Discussing, and Narrating) based on multiculturalism to strengthen cultural literacy in children's literature learning. The model is grounded in transactional reader-text theory, sociocultural approaches, and cultural competence. This study used an educational design research (EDR) approach, involving problem identification, prototype development, trial and refinement, and implementation and reflection. Data were collected through model validation assessment sheets, implementation observations, reflective interviews, documentation, and testing, and analyzed using thematic analysis and statistical tests. The model was tested on 137 fifth-grade students from six elementary schools in Tasikmalaya City. The results show that the model is highly valid (average score of 3.55 from experts and 3.57 from practitioners), practical (implementation rates of 94.29%, 97.14%, and 100% in three schools), and effective in improving students' learning outcomes in cognitive, affective, and psychomotor domains.
Students' 21st-Century Economic Competencies in The Digital Age : Exploring The Interplay Between Artificial Intelligence, Augmented Reality, and Learning Engagement
This study aims to analyze the effect of Artificial Intelligence (AI) and Augmented Reality (AR) on high school students' 21st century economic competencies with learning engagement as a mediating variable. Using a quantitative approach with an explanatory survey design, the study involved 358 public high school students in Bitung City selected through proportional stratified random sampling. Data were collected using a 5-point Likert scale questionnaire and analyzed by Structural Equation Modeling based on Partial Least Squares (SEM-PLS) through SmartPLS 4. Results showed that AI (β = 0.364, p < 0.001) and AR (β = 0.498, p < 0.001) significantly influenced learning engagement, which in turn influenced 21st century economic competence (β = 0.654, p < 0.001). Learning engagement partially mediated the AI-competence (β = 0.238) and AR-competence (β = 0.326) relationships. The model explained 51.5% of learning engagement variance and 42.8% of 21st century economic competence variance. The findings resulted in a dual-technology competency development framework that integrates dual technology capabilities through direct and mediated pathways. Research implications emphasize the importance of differentiated learning technology implementation and teacher training that is responsive to the needs of AI-AR integration. The synergistic integration of AI and AR is proven to be a transformative catalyst in shaping students' competencies in the digital era.
Development of Deep Learning-based Instructional Module for Enhancing Critical Thinking in Pancasila Learning
This study aims to develop a deep learning-based instructional module for enhancing critical thinking in Pancasila education at the elementary level. The Research and Development (R&D) method was employed, using the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages. Data were collected through interviews, observations, document analysis, and surveys, with a particular emphasis on the dimensions of validity, practicality, and effectiveness as the core framework for the data analysis technique. The module demonstrated high validity, with expert evaluations rating it "very valid" in terms of content, visual design, and language use. Validator input improved the module's alignment with student characteristics. Teachers reported ease of implementation and responsiveness to learners' needs, with an average practicality score of 93.3%. The module was effective in enhancing students' critical thinking, with 63.16% of students scoring 90-100 and an overall effectiveness score of 82.2%. These findings highlight the potential of deep learning to foster knowledge acquisition, conceptual understanding, practical skills, and active learner engagement. The developed module is a strategic innovation aligned with the Merdeka Curriculum and responsive to 21st-century education challenges.
Development of Virtual Lab Integrating Ethnoscience in Project-Based Inquiry Learning Tools to Enhance Creative Thinking Skills
This study aims to develop and test the validity and practicality of a Project-Based Inquiry Virtual Lab learning tool integrated with ethnoscience to improve students' creative thinking skills. The study used the Research and Development (R&D) method with the ADDIE development model. Data were collected using expert validation sheets and practicality questionnaires for teachers and students, and analyzed using quantitative descriptive methods. The learning tool was rated very valid with an average score of 82.52%, covering aspects of content, construction, language, and display. The practicality test showed that the tool was very practical, with average scores of 86.9% from teachers and 85.5% from students. These findings indicate that the developed learning tool is feasible to use, easy to implement, and has the potential to be effective in improving students' creative thinking skills.
Exploration of Ethnobiotechnology in East Java Indonesia for Learning Scientific Writing : Originality and Implications
This study aims to represent the preferences of similarity index in student work on Ethnobiotechnology exploration practices in East Java and its implications in the learning context. A quasi-quantitative approach is applied, presenting the results in a descriptive-interpretive manner. Documentary techniques are used as instruments for data collection from 21 scientific papers produced by prospective science teachers in East Java that discussed Ethnobiotechnology practices. The Turnitin application is used to validate manuscript similarities and maintain academic integrity. Furthermore, Scopus AI is used to analyze research implications, which are then rearticulated using keywords and schematized as a concept map. The findings show that nine articles (42.9%) are categorized as Orange, indicating a high level of similarity, nine articles (42.9%) are categorized as Yellow, indicating a moderate level of similarity, and only three articles (14.2%) are categorized as Green, indicating low similarity and considered more original. This study concludes that students' work preferences in exploring Ethnobiotechnology in East Java tend to have a high to moderate level of similarity. Despite this, the study offers valuable insights into integrating cultural practices with scientific research and lessons, academic ethics, and plagiarism detection. The research has implications for science dissemination in the context of scientific writing ethics and the use of plagiarism detection applications for future science learning development.
Development of Digital Teaching Materials Based on Differentiated Learning Assisted by Artificial Intelligence to Improve Students’ Historical Literacy
This study aims to develop of digital teaching materials based on differentiated learning assisted by artificial intelligence to improve students' historical literacy. This research was conducted as research and development by following the ASSURE research and development procedure. The research subjects were high school students in Banyuwangi city, and the research instruments used questionnaires, interviews and observations, and the data analysis. techniques used quantitative and qualitative data analysis techniques. The research results revealed that (1) the majority of students expressed interest in using digital teaching materials, (2) Students hoped that teaching materials in the form of electronic books could facilitate the learning process from anywhere. (3) Although students have known various histories and cultures in Banyuwangi, only a few know the historical background of a culture in Banyuwangi, and (4) Digital history teaching material products based on differentiation with the help of artificial intelligence products about the history of the Gandrung dance are suitable for use in the learning process in the classroom. The results of this research and development show a 2-tailed significance value for the experimental class of 0.000. Therefore, it can be concluded that the experimental class has a 2-tailed significance value <0.05, which means H0 is rejected. This proves that the Gandrung dance history teaching material has a positive influence on improving historical literacy.
Transformation, Dynamics, and Intellectual Conflicts in Indonesian Islamic Higher Education : Tradition Vs Modernity
This study aims to investigate the presence of a transformation process, dynamics, and conflicting thoughts inside three Islamic Higher Education institutions in Indonesia. Subsequently, an analysis is conducted to examine the ramifications of this transformation and dynamics on the state life of Indonesian citizens. This study uses a qualitative descriptive method. The data were acquired through interviews conducted with actors from three PTKIs (K.H. Abdurrahman Wahid Pekalongan, UIN Raden Mas Said Surakarta, and UIN Walisongo Semarang), as well as through observation and documentation studies. The collected data were further analysed through an inductive process using indicators that assess rational and traditional religious perspectives. The findings reveal that the three Islamic Higher Education institutions underwent a transformation from conventional religious beliefs to rational ones. Within this transformation process, dynamics and conflicts of thought inevitably emerged. The findings show that such dynamics not only influence the development of religious education within PTKIs but also shape the broader life of the Indonesian state. In this regard, PTKIs play a strategic role in shaping education policy and social life, particularly by promoting inclusive curricula, fostering tolerance, and strengthening community empowerment in Indonesia.
Langsa Multicultural Heritage Virtual Tour : Development of Diversity Literacy Media for Strengthening Global Diversity Awareness
This research aims to develop a learning media for the Langsa Multicultural Heritage Virtual Tour to strengthen students' awareness of global diversity. The study used a Research and Development (RnD) method with the 4-D model, which consisted of the stages of Define, Design, Develop, and Disseminate. The subject of this study was grade VII students at SMPN 13 Langsa City, with the consideration that this school is located in a transition area from a school in an urban area to a coastal area with multicultural characteristics. The instruments used included documentation studies, expert validation sheets, and student response questionnaires. Documentation studies were used to analyze curriculum documents and learning outcomes, while expert validation sheets evaluated the suitability of content, design, and practicality. The student response questionnaire, based on a Likert scale, measured the practicality, appeal, and effectiveness of the developed media. Data were analyzed using qualitative and quantitative descriptive techniques, such as expert feedback, tabulation, percentage calculations, and t-tests. The results indicated that the validation test of material experts yielded 86.6% in the very feasible category, and the media expert test yielded 96.6% in the very feasible category. The practicality test resulted in 99.6%, which is very good, the teacher's response was 95.5% in the very good category, and the student response was 93.3% in the very feasible category. The t-test results showed a calculated value of 5.2 with a p-value = 0.000 < 0.05, indicating a significant increase in global diversity knowledge after media treatment.
Development of TPACK Based Interactive Media with a Problem Based Learning Model to Improve The 21st Century Skills of Elementary School Students in Pancasila Education Subjects
This study investigates the feasibility, practicality, and effectiveness of TPACK-based interactive media with the Problem-Based Learning model to improve students' 21st-century skills in Pancasila Education. This research uses the Research and Development (R&D) method with the ADDIE (Analyze, Design, Develop, Implementation, and Evaluation) model. The subjects of this research consist of material experts, linguists, media experts, teachers, and 32 students of class V at SDIT Al-Farabi in North Sumatra. The data collection techniques used include observation, tests, and questionnaires. Data analysis techniques use qualitative and quantitative analysis. The results show that (1) the feasibility of the media was validated by subject matter experts with a percentage of 93.8% with very feasible criteria, linguists with 85.4% with very feasible criteria, and media experts with 90.3% with very feasible criteria, (2) practicality was yielded through a practicality test by teachers with a percentage of 100% with very practical criteria and student responses of 98% with very practical criteria, and (3) the effectiveness of students' 21st-century skills was obtained from students' critical thinking skills with an N-Gain (g) of 0.5 in the range of 0.3 ≤ g < 0.7 with the criterion of "Effective" and a Sig. of 0.000 < 0.05, which proved a significant improvement. Additionally, creative skills, communication, collaboration, and character of students showed a Sig. of 0.000 < 0.05, indicating a significant improvement, and students' citizenship skills showed a Sig. of 0.023 < 0.05, proving a significant improvement.
STEM-Based E-Module Integrated with Virtual Scanning Electron Microscope (SEM): An Innovative Learning Material for Science Learning in Secondary School
This study aims to develop a STEM-based e-module integrated with a Virtual Scanning Electron Microscope (SEM) as an innovative solution in science learning. This study used the research and development method with the ADDIE model, which consists of five main stages: analysis, design, development, implementation, and evaluation. The study involved seventh-grade students in secondary school as the research subjects. The developed e-module was evaluated for validity in content, language, and presentation, and tested for practicality through readability responses and effectiveness using a quasi-experimental design. The results indicated that the developed e-module had high validity, practicality, and effectiveness. Expert validation rated the e-module as feasible, with the material component scoring 82.67, the language aspect rated at 88, and the presentation dimension reaching 87.3. The readability test demonstrated its practicality, showing that the e-module is user-friendly, engaging, and interactive, with the majority rating it as "very practical". Furthermore, its implementation in learning was proven to enhance students' achievement, as reflected by N-Gain scores ranging from medium to high, along with a large effect size, with an average value of 0.75 in the "high" category. Therefore, this developed e-module can be considered a relevant instructional innovation to support 21st-century science learning.
Wordwall Educational Games-Based Digital Assessment Development: An Innovative Approach to Indonesian Language Learning in Junior High Schools
This study aims to develop a digital assessment model based on educational games using the Wordwall platform during Indonesian language learning activities at the junior high school level. This study employed the research and development method using the ADDIE model, which includes five systematic stages: Analysis, Design, Development, Implementation, and Evaluation. The instruments used included expert validation questionnaires and tests. Data analysis in this study was conducted using qualitative descriptive analysis. The findings revealed that the Wordwall-based digital assessment developed is proven to be valid and effective for application in Indonesian language learning, especially in advertising text, slogan, and poster material. This is evidenced by the results of validation by two experts and teachers, which showed that this assessment meets the aspects of content feasibility, practicality, and attractiveness with the categories of valid and highly valid. The gradual implementation of the Wordwall educational game-based digital assessment also showed a positive impact on student learning achievement, as observed from the increase in each student's passing grade. Thus, the Wordwall educational game-based digital assessment can be an innovative learning tool that is fun, effective, and in line with 21st-century learning needs.
Development of Multiple Intelligence Based Digital Extracurricular Management Model for High Schools
This study aims to develop an extracurricular management model grounded in multiple intelligences theory. Employing the Borg and Gall Research & Development (R&D) model, this study integrates a mixed-methods approach. The model comprises ten stages, with this study reaching five stages, namely small-scale product revisions. Expert validation involved three specialists, while small-scale trials engaged 15 teachers and three high school principals. Data collection methods included interviews, questionnaires, and observations, with qualitative and quantitative descriptive analysis employed. The results show that EXMMIND (Digital Multiple Intelligences Extracurricular Management) is effective, with feasibility tests yielding 89.5% (IT experts), 86% (management experts), and 90% (principals) and 89% (teachers), all categorized as 'very good'. EXMMIND provides students with opportunities for growth and development aligned with their strengths. Schools, as institutions that foster humanization, create extracurricular activities and lifelong provisions that are mastered and carried throughout life. This product is anticipated to be implemented to enhance extracurricular activities grounded in students' potential, interests, and intelligence.
Development of Inquiry-Based E-Modules Integrated with STEM in Stoichiometry Material to Improve Creative Thinking Skills and Learning Motivation
This research aims to develop an integrated STEM inquiry-based e-module on stoichiometry material to enhance creative thinking skills and learning motivation among high school students, that is feasible, practical, and effective. This study employed a research and development (R&D) method with the 4D model, involving four stages: define, design, develop, and disseminate. The research subjects were 72 students at SMA Negeri 7 Pontianak, selected using cluster random sampling, with a quasi-experimental design with a control group. Data collection techniques included non-test and test methods. Data analysis techniques included qualitative analysis of interview results and feedback, and quantitative analysis of score acquisition. The results showed: (1) an interactive e-module using a STEM-integrated inquiry approach; (2) very feasible quality in terms of material and media, with an average score of 144 out of 160; (3) excellent practicality quality with an average score of 71 out of 80; (4) excellent readability with an average score of 46.22 out of 52; (5) a significant difference in creative thinking ability and learning motivation simultaneously and respectively, with a significance value of 0.000 < 0.05; and (6) the effective contribution of using e-modules to increase creative thinking ability and learning motivation simultaneously by 48.4%, and respectively by 14.8% (creative thinking ability) and 44.0% (learning motivation). The implications of the research show that the use of e-modules significantly improves students' creative thinking skills and motivation, supports teachers in teaching stoichiometry interactively and contextually, and enriches learning media and digital teaching materials for the 21st-century curriculum.
Cultivating Global Citizens: Cultural Awareness, Critical Thinking, and Intercultural Competence in High School Education
This study aims to analyze the level of local cultural awareness of high school students in Karanganyar Regency and explore its relationship with critical thinking skills and intercultural competence. This study employed a quantitative approach with a survey design, collecting data through a 3-point Likert scale-based questionnaire consisting of factual and valence statement items, as well as additional indicators to measure critical thinking and intercultural competence. The research sample consisted of 110 high school students in Karanganyar Regency, selected purposively. The data were analyzed using descriptive quantitative techniques through percentage categorization and comparison of scores across variables. The results showed that 90% of students were in the medium cultural awareness category, 2.7% in the high category, and 7.3% in the low category. Notably, one student from the high category scored 98.1% for cultural awareness and achieved perfect scores for critical thinking and intercultural competence, while students from the low category only achieved 57.4% in cultural awareness, with critical thinking scores of 61.9% and intercultural competence scores of 72.2%. These findings suggest a tendency that students with high levels of cultural awareness also show better mastery of critical thinking and intercultural skills.
From Local Wisdom to Digital Engagement: Developing Articulate Storyline Media for Contextual Elementary Learning
This study aims to develop interactive learning media using Articulate Storyline to enhance student interest and learning outcomes in Natural and Social Sciences for elementary education. This study employed a research and development method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The subjects involved were fourth-grade elementary students who participated in media trials and implementation. Instruments used in this study included questionnaires, interview guides, observation sheets, and learning outcome tests. Data collection was conducted through expert validation, limited trials, and classroom application. The analysis utilized descriptive quantitative techniques to determine the media's feasibility, practicality, and effectiveness. Expert evaluations showed that the developed media was appropriate and relevant to the learning content. Responses from teachers and students also indicated that the media was easy to use and engaging. The implementation phase revealed a marked increase in student learning interest, with questionnaire scores rising from 68.5% to 87.2%, and a significant improvement in learning outcomes, as average test scores increased from 72.4 to 85.6 after using the media. The integration of local content based on natural resources in the Special Region of Yogyakarta enhanced the media's contextual relevance and relatability to students. This study contributes to the field of elementary education by offering an innovative and adaptive digital media solution that supports independent and contextual learning, in line with the objectives of the current national curriculum.
Developing Augmented Reality-Based Modules for Strengthening Pancasila Student Profiles in Elementary School Students
This research aims to develop an Augmented Reality media-based module with learning the Pancasila Student Profile Strengthening Project that is feasible and effective for fourth-grade students in elementary schools. This research starts by examining the demands and traits of the prospective audience, then continues with the design of a module that utilizes AR technology to provide a more dynamic learning experience. This study employed the research and development method with the ADDIE model, which consists of five main stages: analysis, design, development, implementation, and evaluation. The data analysis techniques employed included qualitative and quantitative descriptive approaches. Qualitative data were obtained from observations of the implementation of the teaching module, while quantitative data were obtained from assessments by content experts and material experts, as well as from questionnaires. The results indicated that the media expert validation reached a percentage of 90.97%, and material experts reached 85.00%, both of which fall into the 'excellent' category. Therefore, the media was deemed suitable for use in learning. The field trial involved 60 students. The results showed that in the small group trial, the media obtained a percentage value of 90.63%, categorized as 'excellent', while in the large group trial, it obtained a percentage value of 92.73%, also categorized as 'excellent'. Based on the feasibility and effectiveness evaluations, the module is suitable and effective for use by fourth-grade students of SD Negeri Tualang Cut Aceh Tamiang. Thus, the AR-based module is an innovation that can enhance the quality of learning by making content dynamic and interactive.
Evaluating Guru Penggerak Training Program's Impact Using Kirkpatrick Level 4 Model: A Data-Driven Analysis with Python Visualization
This study aims to evaluate the outcomes (Level 4) of the Kirkpatrick Model in the implementation of the Guru Penggerak Program in Bogor City State High School/Vocational School. Using a qualitative approach with an evaluative method, data were obtained through documentation studies and interviews with 14 school principals selected via purposive sampling. Data analysis followed Miles and Huberman's interactive model, consisting of three stages: data reduction, data presentation, and conclusion drawing. Theme frequencies were analyzed and visualized using Python and pandas. This study shows that the Guru Penggerak Program has a varied impact on schools, with the most dominant impact seen on improving student learning outcomes, although the effect is not even at the institutional level. Based on correlation analysis and documentation studies, the impact of programs on schools shows a complex relationship. The correlation of -0.65 between the learning community and the role of the principal and -0.41 between the role of the principal and the learning outcome indicated a lack of managerial support. A correlation of 0.00 between community learning and learning outcomes and 0.11 between community learning and positive impact on school indicates that the impact of the program is limited without structural support. A correlation of -0.54 between student learning outcomes and positive impacts on schools shows an unequal impact, while a correlation of 0.47 between the role of principals and positive impacts on schools confirms the importance of the role of leadership in creating a climate that supports change.
Assessing the Effectiveness of P5 on the Theme of Local Wisdom: A Countenance Stake Model Evaluation
This study aims to evaluate the achievement of criteria in the implementation of Strengthening Pancasila Student Profile Project (P5) with the theme of Local Wisdom. This study used an evaluation research method applying the Countenance Stake evaluation model, which consists of three stages: Antecedent, Transaction, and Outcomes. The study employed both qualitative and quantitative data collection techniques, with data collected through observation, interviews, document studies, and questionnaires involving 66 respondents. Data analysis utilized descriptive quantitative analysis (percentage scores of achievement for each school in every stage) and qualitative analysis (descriptions of strengths, challenges, and influencing factors). The evaluation of the P5 program based on the Countenance model shows positive results across the three stages. In the Antecedents stage, schools demonstrated high readiness, with average achievements ranging from 85.1% to 86.3%. The Transactions stage showed satisfactory implementation, with achievements between 76.9% and 85.2%. In the Outcomes stage, student performance was fairly good, ranging from 75.2% to 81.5%. The study highlights the importance of management support, teacher training, and robust monitoring and evaluation systems for effective program implementation. Strengthening these aspects is crucial for ensuring the P5 program runs more effectively and equitably across all schools.
Development of Digital History Learning Media: Photobooks and Historical Collections on Agriculture and Colonial Plantations to Enhance Student Understanding
This research aims to develop innovative media, specifically a history digital collection and photobook, focusing on agricultural intensification and colonial plantations in ex-Karesidenan Besuki. The goal is to enhance student engagement and understanding through a Research and Development (R&D) approach using the ADDIE model. The digital product developed contains a collection of photos, documents, and visual narratives to enrich history learning at the high school level. Data analysis involves processing historical data to identify patterns, such as economic impacts, social changes, or environmental effects. A mixed-methods approach is employed, combining quantitative and qualitative analysis to balance numerical evidence with contextual storytelling from the archives. The study successfully developed a history learning media in the form of a History Digital Collection and Photobook. The results showed that this media was effective in increasing student engagement and understanding, with the experimental class achieving an average post-test score of 82.72, exceeding the set KKM. In contrast, the control class scored 72.05. The t-test analysis confirmed the effectiveness of this media, with strong significance (t count = 6.78; t table = 1.69). Thus, the History Digital Collection and Photobook serve not only as learning tools but also as a means of preserving local history, strengthening the community's identity and historical awareness.
Development of Economics Textbooks with a Contextual Approach Based on TPACK to Improve Problem-Solving and Creative Thinking Skills
This study aims to develop an Economics Textbook using a Contextual Approach based on TPACK to improve students' problem-solving and creative thinking skills. The research employs a development research method using the ADDIE model, which consists of Analyze, Design, Development, Implementation, and Evaluation phases. The development process involved six expert validators who assessed the textbook's format, language, and content. Validation instruments were used to collect data and obtain feedback for improvement. The validity analysis was conducted using descriptive percentage analysis, calculating the Average Percentage Score (PRS) for each validated aspect. The results show that the Economics Textbook developed with a Contextual TPACK-based approach meets validity criteria. The average percentage scores (PRS) were 81 for format, 87.82 for language, and 83.13 for content, with an overall average of 83.98, all falling into the high category. This textbook is suitable for implementation in economics courses at the higher education level and is expected to significantly enhance students' critical thinking, collaboration, and problem-solving skills by promoting more active and meaningful learning experiences.
Development of Computer Hardware Learning Media Using Augmented Reality: A Study on Student Engagement and Understanding
This study aims to develop Augmented Reality-based learning media on computer hardware materials and investigate its impact on student understanding and engagement. The research employs the Research and Development (R&D) method with the ADDIE model. The study involved two lecturers as media experts, one informatics teacher as a material expert, and students in grades VIII-3 (control class) and VIII-4 (experimental class). Data collection techniques included interviews and questionnaires. Data analysis was conducted descriptively to assess expert validation and student involvement, as well as quantitatively through normality, homogeneity, t-test, and N-Gain calculation. The validation results showed that the media was highly feasible, with average scores of 97.5 from media experts and 62 from material experts. The N-Gain test revealed a greater increase in understanding in the experimental class (0.71) compared to the control class (0.41). Additionally, the average engagement score of students in the experimental class increased from 3.31 to 4.35, categorized as high, while the control class increased from 3.33 to 4.03, also categorized as high. The findings indicate that Augmented Reality-based learning media is feasible and effective in enhancing students' understanding and engagement with computer hardware materials.
Development of a STEM-Based E-Module on Natural Colorant Ice Cream from Sappan Wood (Caesalpinia sappan L.) as a Local Potential of West Kalimantan to Strengthen the Pancasila Student Profile
This study aims to develop an innovative e-learning module focused on STEM education, leveraging the research potential of Caesalpinia sappan L. extract as a natural dye in ice cream production. The module is integrated into the Pancasila Student Profile Strengthening Project (P5) for senior high school students, enhancing understanding of STEM concepts while promoting sustainability and cultural relevance. The research employs the ADDIE development framework, consisting of Analysis, Design, Development, Implementation, and Evaluation stages, alongside the Research and Development (R&D) method. Nine subject matter, media, and language specialists validated the module. Data analysis used a descriptive quantitative approach, with validity assessed via expert validation sheets and practicality evaluated through student response questionnaires. The e-module scored high in validation, with 95.02% for content, 88.14% for media, and 93.96% for language, indicating strong validity. Practicality assessments were conducted in two parts, with a mini-experiment involving 12 students yielding a rating of 79.06% and a larger trial with 60 students achieving 80.35%, both deemed practical. The results position the e-module as valid, beneficial, and applicable for contextual, project-based education highlighting West Kalimantan's local potential.
Harmonizing Teaching Practices: An Evaluation of Lecturer Performance in Guitar Ensemble Instruction Using The Charlotte Danielson Framework
This study aims to evaluate the performance of lecturers teaching the Guitar Ensemble course in the Music Study Program, Satya Wacana Christian University, using the Charlotte Danielson Model. The focus of this study is to identify areas that require improvement to enhance the quality of learning. Adopting an evaluative mixed-methods design, this research applies the Danielson Framework for Teaching, which classifies instructional practice into four domains: planning and preparation, classroom environment, instruction, and professional responsibilities. Data were collected through observation, semi-structured interviews, documentation, and questionnaires based on the model’s indicators. Quantitative data were analyzed descriptively using percentages, while qualitative data were examined using an interactive model, involving data reduction, display, and conclusion drawing. Findings show that overall lecturer performance is categorized as 'good'. The evaluation domains effectively capture important critical aspects such as subject mastery and communication skills. However, several areas require attention: the use of broader academic references, improved classroom management in ensemble practice, and the implementation of more participatory teaching strategies. While lecturers’ professional responsibilities were generally positive, the documentation of teaching journals remains insufficient. It is recommended that lecturers improve lesson planning and adopt interactive approaches such as reflective discussions and collaborative projects. Additionally, higher education institutions should support this process by enhancing facilities and providing ongoing professional development. These efforts are essential to ensure sustainable improvements in the quality of teaching and learning, particularly in music education settings where interaction, creativity, and collaboration are central.
Developing CEKATAN: A Crossword Puzzle-Based Learning Media to Enhance Literacy Skills in Grade 2 Elementary School Students
This study aims to develop CEKATAN learning media, a crossword puzzle-based media with fable content, to improve the literacy skills of second-grade elementary school students. The research employed Research and Development (R&D) with a modified Borg & Gall model up to the limited trial stage. The participants were students from both experimental and control classes at Wringinputih 01 Public Elementary School, Semarang Regency. Research instruments included validation sheets from experts, teacher and student questionnaires, and literacy tests in the form of pretest and posttest. Data were analyzed using descriptive statistics to measure validity and practicality, and inferential statistics (normality, homogeneity, t-test, and N-Gain) to measure effectiveness. Validation results indicated that CEKATAN media was highly valid, with material experts rating it at 93.3% and media experts at 90.6%. Practicality was rated very high by both teachers (92.7%) and students (94.2%). Effectiveness tests showed significant differences between the experimental and control classes (Sig. 0.000 < 0.05). The N-Gain score for the experimental class was 0.84 (high category), while the control class obtained 0.40 (moderate category). These findings demonstrate that CEKATAN media is valid, practical, and effective, making it suitable to be applied in elementary school literacy learning. These findings further imply that CEKATAN media has the potential to support school literacy programs and can be implemented more broadly in elementary education as a sustainable approach to fostering students’ reading interest and comprehension.
Development of a Thematic Mapping Learning Module for Social Studies Based on Geographic Information Systems
This study aims to develop a GIS-based thematic mapping learning module at the West Java Provincial Social Service. This study employed a Research and Development (R&D) method with the Dick and Carey model, which consists of 10 stages of processing and five categories, namely very good, good, moderate, less, and poor. The research variables used include usability aspects such as self-contained, stand-alone, adaptive, and user-friendly, as well as effectiveness, efficiency, learning appeal, and module quality elements like module format or framework. The software used in developing the module is the Quantum Geographic Information System (QGIS). The data analysis technique used to determine the feasibility of the module is a quantitative descriptive analysis technique. The data analyzed includes feasibility data with individual trials, small group trials, and field trials. Based on the results, it was found that the thematic mapping module on the social aspect based on GIS is included in the good to very good category, with a percentage value of 76% to 94%. The results of module development are very suitable for learning thematic mapping on the social aspect by utilizing GIS technology. Social data is usually very suitable to be presented in the form of choropleth maps or diagrams. Other thematic maps can be used, but they must be adjusted to the characteristics of the social data to be visualized.
Building Quality Special Education Teachers in Inclusive Schools: A Recruitment and Professional Development Analysis in Banjarmasin City
This study aims to analyze the recruitment system, selection mechanisms, and professional development for special education teachers in Banjarmasin City using an explanatory sequential research design. In the first stage of the research, quantitative data was collected through questionnaires distributed to special education teachers. The sampling technique used in this study was probability sampling with simple random sampling. The sample size was determined based on the Slovin formula with an error margin of 5%, which was 60 special education teachers. Next, qualitative data was collected through interviews, observations, and documentation with relevant stakeholders. The data analysis techniques used in the qualitative research stage were (1) data collection, (2) data reduction, (3) data presentation, and (4) conclusion drawing. The quantitative research results revealed that most of the respondents were women aged 25–34 years, had a bachelor's degree in special education, and had more than five years of teaching experience in positions of honor. Correlation analysis showed a moderate positive relationship (r = 0.502) between the recruitment system and teacher professional development, which contributed 25.2% (R² = 0.252). These findings confirm that a good recruitment system can improve teacher professionalism, which ultimately supports the success of inclusive education. Meanwhile, qualitative results show that the recruitment of special education teachers in Banjarmasin follows regional regulations by involving the education office and inclusive schools. Although a bachelor's degree in special education is preferred, the limited number of graduates requires flexibility in the recruitment process. The main challenges include budget constraints and the lack of qualified teachers, thus requiring supportive policies, increased funding, and collaboration with universities to improve the quantity and quality of teachers. Professional development is carried out through various training programs, but still faces obstacles in the form of budget constraints and the lack of a continuous evaluation system.
Developing a Flip PDF-Based Interactive Module to Enhance Self-Care Skills for Students with Intellectual Disabilities
This study aims to develop an interactive teaching module using the Flip PDF Corporate Edition application and evaluate its validity, practicality, and effectiveness in enhancing self-care abilities among students with intellectual disabilities. The research employed a Research and Development (R&D) method, following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The trial subjects comprised teachers and students from SLBN 1 Pariaman and SLBN 2 Pariaman, West Sumatera. Data collection involved validation questionnaires, practicality observation sheets, and pretest-posttest assessments. Descriptive statistics were used to analyze validation and practicality test results, while the Wilcoxon signed-rank test evaluated the difference between pretest and posttest scores. The results indicated that the module was highly valid, with an average score above 80%, and practical, with positive responses from teachers and students. The Wilcoxon test revealed a significant improvement between pretest and posttest scores (p = 0.018), demonstrating the module's effectiveness in enhancing self-care abilities. Therefore, the module is suitable for use as a learning medium in special self-care education programs.
Development of a TPACK Training Module through AI Integration to Improve the Pedagogical Skills of Arts Teachers
This study aims to develop a training module for lesson planning using the Technological Pedagogical Content Knowledge (TPACK) approach integrated with Artificial Intelligence (AI) to enhance the pedagogical competence of junior high school art teachers in Salatiga. The research employed a Research and Development (R&D) method based on the Borg & Gall model, limited to the first five stages. The development process involved expert validation and limited field testing with 21 MGMP members. The research instruments included validation sheets, questionnaires, and pre-test/post-test assessments, while data were analyzed using descriptive statistics and paired-sample t-tests. The validation results indicated a high level of feasibility (average 90% for material and 83.6% for module). The effectiveness tests revealed a statistically significant improvement in teachers' pedagogical competence, with higher post-test scores (77.86) compared to pre-test scores (61.43), and a significance value (Sig. 0.000 < 0.05). The module, designed to be self-instructional, self-contained, adaptive, and user-friendly, demonstrates the potential of AI-enhanced TPACK training to improve the quality of art education. These findings imply that integrating AI into teacher professional development can effectively enhance pedagogical competence, with broader implications for designing innovative training models across various subject areas.
Development of Instructional Video Media for Special Needs Education to Support Students with Intellectual Disabilities in Independent Learning
This study aims to develop a valid, practical, and effective video-based learning media to support students with intellectual disabilities in learning independently. The research employed a Research and Development (R&D) method using the Four-D model: Define, Design, Develop, and Disseminate. The product was tested with 8 students at SLB Mutiara Budi Lubuk Alung with intellectual disabilities. Data were collected through validity, practicality, and effectiveness evaluations using expert validation sheets, student questionnaires, and performance tests. The data were analyzed quantitatively using percentage scores and categorized based on predetermined criteria. The results showed that the media achieved high validity scores from both media (95%) and content experts (91%), indicating very good validity. The practicality score from student responses was 86%, indicating practicality. Moreover, the effectiveness score based on learning outcomes was 87%, indicating effectiveness. These findings suggest that the developed video-based instructional media is feasible for use and has potential to enhance inclusive science learning by providing accessible, engaging, and self-paced learning experiences.
Madura's Local Wisdom in a Global Context: Developing an E-Book to Foster Critical Thinking on Climate Issues
This research aims to produce a valid and effective problem-based learning e-book integrated with Madura's local wisdom to enhance students' critical thinking skills. This study employed a Research and Development (R&D) method with the ASSURE model, which includes the stages: analyze learner characteristics, state objectives, select, modify or design media, utilize media, require learner response, and evaluate. The subjects of this research were 20 students from class X at State Senior High School 4 Bangkalan, Madura Regency. The research instruments used included expert validation sheets, observation sheets for learning implementation, pre-test and post-test critical thinking skills, and student response questionnaires. Data analysis used the quantitative descriptive method. The research results show that this problem-based e-book received a high validity index score in terms of content feasibility, presentation, and language, categorizing it as valid with an average score of 3.13. The implementation of learning achieved a high percentage score of 80% with practical criteria. Based on post-test results, 90% learning completeness was obtained. The N-Gain pretest-posttest calculation results indicate an average N-Gain score of 0.71 with high criteria. The improvement in critical thinking indicator achievement had an average N-Gain score of 0.78, and the positive response from students towards the use of the e-book reached 90.76% with very good criteria. The results of this study affirm that the problem-based e-book integrated with Madura's local wisdom is capable of significantly enhancing students' critical thinking skills.
Development of a Project-Based Learning Module Grounded in Ethnoscience to Enhance Students' Scientific Literacy and Collaboration Skills
This study aims to develop a Project-Based Learning (PjBL) module integrated with ethnoscience in the Pancasila Student Profile (P5) program, which focuses on strengthening students’ scientific literacy and collaboration skills. Using the 4D development model (Define, Design, Develop, Disseminate), the module was validated by experts, tested for practicality, and implemented in a rural junior secondary school in West Lombok, Indonesia. The validation results indicated high feasibility, with scores of 87.3% for the module, 88.3% for student worksheets, and 97.2% for assessment instruments. Furthermore, the practicality test reached 92.97%, categorized as highly practical. The classroom implementation of the project “The Sweetness of Science in Palm Sugar” notably increased student participation, contextual understanding of scientific concepts, and teamwork. These findings demonstrate that the developed module is both valid and practical for P5 learning, offering a culturally relevant approach to support 21st-century skills. Moreover, this study contributes by showing how ethnoscience can be systematically embedded into PjBL to improve learning quality and provides implications for adapting this model across diverse Indonesian school contexts.