[1]
Nurdyansyah, N. M. Nisak, R. N. Azzahro, and P. Rais, “Development of the Interactive Learning in Traditional Games (ILinG) Model in the Game ‘Sluku-sluku Bathok’ as a Tool for Meaningful Learning in the Society 5.0 Era”, j. kependidikan. has. penelit. kaji. kepustakaan. bid. pendidik. pengajaran. n.a., vol. 12, no. 2, May 2026.