YULIANTO, Arief; PRAMONO, Suwito Eko; WIJAYA, Angga Pandu; NASRUN, Nasrun. Gamification in Enhancing Student Financial Knowledge, Engagement, and Enjoyment in Financial Education. Jurnal Kependidikan, [S. l.], v. 10, n. 3, p. 965–975, 2024. DOI: 10.33394/jk.v10i3.12653. Disponível em: https://ojspanel.undikma.ac.id/index.php/jurnalkependidikan/article/view/12653. Acesso em: 29 sep. 2025.