SUKIRMAN, Sukirman; YULIANA, Irma; RAMADHAN, Fakhri Aulia Wildan. Adapting the Bebras Challenge into an Educational Game for Learning Computational Thinking and Assessing Its Usability. Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran, [S. l.], v. 11, n. 1, p. 124–135, 2026. DOI: 10.33394/jtp.v11i1.15373. Disponível em: https://ojspanel.undikma.ac.id/index.php/jtp/article/view/15373. Acesso em: 27 feb. 2026.