[1]
Rahman, M.H. et al. 2025. Effects of Dizziness, Authenticity, and Satisfaction on Students’ Intention to Use VR in Vocational High School. Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran. 10, 3 (Jul. 2025), 582–592. DOI:https://doi.org/10.33394/jtp.v10i3.15295.