Development of “Gatot Kaca Berburu Bilangan” Edugame Based on Construct 2 to Improve Elementary Students' Understanding of Odd and Even Numbers
DOI:
https://doi.org/10.33394/jtp.v10i4.18235Keywords:
Development, Edugame, Construct, Elementary Students, Odd and Even NumbersAbstract
Mathematics is often perceived as an abstract subject by elementary school students, particularly when learning concepts such as odd and even numbers. This research aims to develop an interactive edugame titled “Gatot Kaca Berburu Bilangan” using Construct 2, an HTML5-based game engine, to enhance conceptual understanding among second-grade students. The development process follows the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), involving expert validation, student trials, and quantitative testing. The game incorporates local cultural elements through the character Gatot Kaca, aligning with students' visual and kinesthetic learning styles. Validation from subject matter and media experts shows a high feasibility level, while trials reveal increased motivation, engagement, and significant improvements in student learning outcomes. A paired sample t-test indicates a statistically significant difference between pre-test and post-test scores (p < 0.05). Students demonstrated greater interest and enthusiasm, supporting the game’s effectiveness not only cognitively but also affectively and socially. This study concludes that edugames such as “Gatot Kaca Berburu Bilangan” can serve as innovative, culture-integrated learning media that effectively support early-grade mathematics education.
References
Arisandy, D., Marzal, J., & Maison, M. (2021). Pengembangan Game Edukasi Menggunakan Software Construct 2 Berbantuan Phet Simulation Berorientasi pada Kemampuan Berpikir Kreatif Siswa. Jurnal Cendekia, 5(3), 3038–3052. https://doi.org/10.31004/cendekia.v5i3.470
Branch, R. M. (2016). Instructional Design: The ADDIE Approach. Springer.
Fikri, N. M. (2021). Pengembangan Media Pembelajaran Game Edukasi Construct2 Berbasis Android pada Mata Pelajaran Virus Kelas X. Skripsi, UIN Sunan Gunung Djati Bandung.
Firdana, M. F. (2021). Pengembangan Game Edukasi Terintegrasi Ayat ayat Al Qur’an Menggunakan Construct 2 pada Materi Sistem Pernapasan. Skripsi, UIN Sunan Gunung Djati Bandung.
Herawati, A., Wahyudi, W., & Indarini, E. (2021). Pengembangan Media Pembelajaran Bangun Ruang Berbasis Discovery Learning dengan Construct 2. Jurnal Ilmiah Sekolah Dasar, 2(4), 396–403. https:/doi.org/10.23887/jisd.v2i4.35482
Mayer, R. E. (2020). Multimedia Learning (3rd ed.). Cambridge University Press.
Prasetiyo, H., Widaningrum, I., & Astuti, I. P. (2020). Game Edukasi Math & Trash Berbasis Android dengan Construct 2 dan Adobe Phonegap. JURNAL RESTI (Rekayasa Sistem dan Teknologi Informasi), 4(1), 37–43. https://doi.org/10.29207/resti.v4i1.1727
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Mukhamad Janji Haryono, Rufi’i, Reza Rahmatullah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License and Publishing Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and publishing agreement.
Copyright
- Authors who publish with JTP agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- Licensing for Data Publication
Licensing for Data Publication
JTP use a variety of waivers and licenses, that are specifically designed for and appropriate for the treatment of data:
Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)

.png)
