Literature Study of Teaching Media Development of Education Based Learning Games to Improve Learning Skills of Primary School Students
DOI:
https://doi.org/10.33394/jtp.v10i4.16401Keywords:
Game-based learning, digital learning media, learning skills, basic education, educational innovation,Abstract
Penelitian ini bertujuan untuk mengkaji pengembangan media pembelajaran berbasis Game Based Learning (GBL) yang dapat meningkatkan keterampilan belajar siswa sekolah dasar. Melalui metode kajian pustaka dan kajian pustaka sistematis (SLR), berdasarkan hasil kajian pustaka dan penelitian yang telah dilakukan, dapat disimpulkan bahwa pengembangan media pembelajaran berbasis Game Based Learning (GBL) memiliki potensi yang sangat signifikan dalam meningkatkan motivasi, keterlibatan, dan hasil belajar siswa di jenjang sekolah dasar. Penggunaan permainan edukatif tidak hanya mampu mengintegrasikan aspek kognitif, tetapi juga berkontribusi terhadap pengembangan keterampilan psikomotorik dan afektif, sehingga mendukung pembelajaran yang lebih holistik.References
Abdillah, M. S., & Kustijono, R. (2016). Development of Interactive Learning Media Based on Game Simulation on the Subject of Parabolic Motion to Support Student Learning Outcomes. Journal of Physics Education Innovation, 5(2), 17-20.
Aprida Pane, M. D. D. (2017). Learning and Learning. 03(2), 333-352.
Arifin, J. (2024). Development of Educational Game-Based Learning Media to Improve Motivation and Learning Outcomes in Pancasila Class IV Subjects at Sd Inpres 5/81 Watu, Bone Regency. Basic Education: Scientific Journal of Basic Education, 9(04), 98-110.
Indonesian Education Association. (2021). "Survey of Technology Facilities in Elementary Schools."
Diningsih, A., & Wardani, N. S. (2021). Development of Mari Belajar Game to Achieve Learning Mastery of Thematic Learning for Students in Elementary School. Edukatif: Journal of Education Science, 3(2), 539-548.
Fatmawati, N. I., & Sholikin, A. (2019). Digital Literacy, educating children in the digital era for millennial parents. Madani Journal of Politics and Social Society, 11(2), 119-138
Fitria, L. (2018). History of Learning Technology Development. University of Muhammadiyah Sidoarjo.
Gee, J. P. (2003). "What Video Games Have to Teach Us About Learning and Literacy." Computers in Human Behavior, 19(1), 1-10.
Hartanti, D. (2013). Learning Media (Ebook). Engineering and Architecture Education, University of Education Indonesia.
Ministry of Education and Culture of the Republic of Indonesia. (2020). "National Exam Results Report."
Khasanah, U., & Herina, H. (2019, March). Building student character through digital literacy in facing 21st century education (industrial revolution 4.0). In Proceedings of the National Seminar of the Postgraduate Program of PGRI University Palembang (Vol. 12, No. 01).
Lusiana and M. Suryani, (2014). "SLR Method for Identifying Issues in Software Engineering," SATIN (Science and Technol. Information), vol. 3, no. 1.
M. Razavian, B. Paech, and A. Tang, (2019). “Empirical research for software architecture decision making: An analysis,†J. Syst. Softw., vol. 149, pp. 360–381
Maeretta, I. A. (2024). Improving IPAS Learning Outcomes on the Material of Plant Body Parts through the Discovery learning model assisted by Interactive Multimedia type Wordwall for Class IV Students at SDN Mergosono 2. In National Seminar and Proceedings of PPG Unikama (Vol. 1, No. 2, pp. 629-639).
Mulyani, F., & Haliza, N. (2021). Analysis of the Development of Science and Technology (Science and Technology) in Education. Journal of Education and Counseling (JPDK), 3(1), 101-109. https://doi.org/10.31004/jpdk.v3i1.1432
Nurhikmah, A., Madianti, H. P., Azzahra, P. A., & Marini, A. (2023). Development of learning media through educandy game to improve students' learning character in elementary school. Journal of Basic Education and Social Humanities, 2(3), 439-448.
Prensky, M. (2001). "Digital Natives, Digital Immigrants." On the Horizon, 9(5), 1-6.
Safitri, W. C. D. (2020). Development of board game media for thematic learning in elementary schools. JINoP (Journal of Learning Innovation), 6(2), 181-190.
Samura, A. O. (2015). The Use of Media in Mathematics Learning and its Benefits. 4(1), 69-79
Sutrisna, I. P. G. (2020). Digital literacy movement during the covid-19 pandemic. Stylistics: Journal of Language and Arts Education, 8(2), 269-283
Yusuf Aditya, D. (2016). The Effect of the Application of the Resitation Learning Method on Student Mathematics Learning Outcomes. SAP (Susunan Artikel Pendidikan), 1(2), 165-174. https://doi.org/10.30998/sap.v1i2.1023
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Ikin Muttaqin, Nuni Widiarti, Agus Yuwono

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License and Publishing Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and publishing agreement.
Copyright
- Authors who publish with JTP agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
- Licensing for Data Publication
Licensing for Data Publication
JTP use a variety of waivers and licenses, that are specifically designed for and appropriate for the treatment of data:
Open Data Commons Attribution License, http://www.opendatacommons.org/licenses/by/1.0/ (default)

.png)
