Pelatihan Literasi Digital dalm Pembelajaran Mendalam Menggunakan Edu Game Terintegrasi Budaya Lokal bagi Guru di Provinsi Lampung

Authors

  • Chika Rahayu Universitas Lampung, Indonesia
  • Sugeng Sutiarso Universitas Lampung, Indonesia
  • Yanuar Dwi Prastyo Universitas Lampung, Indonesia
  • Ghea Chandra Surawan Universitas Lampung, Indonesia

DOI:

https://doi.org/10.33394/jpu.v6i4.17616

Keywords:

Digital Literacy, Teacher Competency, CIPP, Deep Learning

Abstract

This community service program aims to enhance teachers’ understanding and competence in digital literacy by developing research-based educational games that integrate local wisdom and have a sustainable impact on deep learning. The implementation methods used were training and mentoring activities. The target partners of this program were teachers from SDN Mulyo Haji, Anak Tuha District, Lampung Province. The evaluation technique employed was the CIPP model (Context, Input, Process, and Product). The results of this community service activity show an improvement in teachers’ understanding and competence in digital literacy, as evidenced by an average score of 90.77 (maximum 100 and minimum 60). In addition, teachers were able to design lesson plan products and educational games that are ready for classroom implementation.

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Published

2025-11-15

How to Cite

Rahayu, C., Sutiarso, S., Prastyo, Y. D., & Surawan, G. C. (2025). Pelatihan Literasi Digital dalm Pembelajaran Mendalam Menggunakan Edu Game Terintegrasi Budaya Lokal bagi Guru di Provinsi Lampung . Jurnal Pengabdian UNDIKMA, 6(4), 821–829. https://doi.org/10.33394/jpu.v6i4.17616

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